![Red :bulletred:](./images/smilies/bulletred.gif)
Please give me your support and ideas throughout this project plz?
![Chu :3](./images/smilies/Chu2.gif)
This was my 1st video on Youtube showing off my project, well, basally what I worked on mostly at that time, hope you like it, give me some feedback if possible.
![cute ^^](./images/smilies/Happy3.gif)
One criticism:
You may want to make those crows a bit weaker in the HP department. Since they're one of the first enemies you fight, you should make the battles with them short and sweet, because the player probably wants to get more immersed in the game at that point rather than fighting long (well, sorta long, it wasn't TOO long TBH) battles.
Aside from that, the sprite and text image for that character looks damn nice and your game looks like a nice oldschool RPG. Mercia is a fine name as well, just be glad you're not like me when it comes to coming up with names. I accidentally switch the letters and actual countries without realizing it for 5+ months. ._.
Thank you, I appreciate it!Let me know what you need help with. I have a little bit of experience with games under my belt and, while I may not know everything, I'll do my best to give you my small pearls of wisdom.
Very well if you insist.I'll be honest, the idea of a wandering swordsman who is as good as their parent/teacher/random guy who saved him from death so he'd get revenge despite being much younger is kind of a cliche. So is the "I'm travelling the world to perfect my skills." angle. Plus the father's backstory from what I see there reeks of cliche as well, since the "He banished a evil demon then had kids." angle is also done. A lot.
If you wanted it graded, I'd give about a C or so. It's not the worst I've heard, but I would definitely suggest working on it and improve on it if you are deadset on that angle.
First of all, don't have him to be as good as his father, if he's as good as his father, what's the point of travelling to get stronger when his father is good enough to beat arch demons? It also heavily depends on one question. Can you spin it so it's not a cliche "I want to be stronger, oh noes, evil threat, I must vanquish it, die evil monster!" story? Can you make the audience care what happens to your protagonists? Can you make you antagonists respectable as villains? These are the kind of things that writers of any kind must be able to answer.Very well if you insist.I'll be honest, the idea of a wandering swordsman who is as good as their parent/teacher/random guy who saved him from death so he'd get revenge despite being much younger is kind of a cliche. So is the "I'm travelling the world to perfect my skills." angle. Plus the father's backstory from what I see there reeks of cliche as well, since the "He banished a evil demon then had kids." angle is also done. A lot.
If you wanted it graded, I'd give about a C or so. It's not the worst I've heard, but I would definitely suggest working on it and improve on it if you are deadset on that angle.![]()
While we're on the subject, if you could anything what would you change about it to make it not sounds so cliche?
OK then,First of all, don't have him to be as good as his father, if he's as good as his father, what's the point of travelling to get stronger when his father is good enough to beat arch demons? It also heavily depends on one question. Can you spin it so it's not a cliche "I want to be stronger, oh noes, evil threat, I must vanquish it, die evil monster!" story? Can you make the audience care what happens to your protagonists? Can you make you antagonists respectable as villains? These are the kind of things that writers of any kind must be able to answer.Very well if you insist.I'll be honest, the idea of a wandering swordsman who is as good as their parent/teacher/random guy who saved him from death so he'd get revenge despite being much younger is kind of a cliche. So is the "I'm travelling the world to perfect my skills." angle. Plus the father's backstory from what I see there reeks of cliche as well, since the "He banished a evil demon then had kids." angle is also done. A lot.
If you wanted it graded, I'd give about a C or so. It's not the worst I've heard, but I would definitely suggest working on it and improve on it if you are deadset on that angle.![]()
While we're on the subject, if you could anything what would you change about it to make it not sounds so cliche?
Don't get discouraged from a guy on the internet criticising your work, criticism is how people improve. Plus it's not like you have to actually listen, I just felt I should give some pointers as a fellow writer.OK then,First of all, don't have him to be as good as his father, if he's as good as his father, what's the point of travelling to get stronger when his father is good enough to beat arch demons? It also heavily depends on one question. Can you spin it so it's not a cliche "I want to be stronger, oh noes, evil threat, I must vanquish it, die evil monster!" story? Can you make the audience care what happens to your protagonists? Can you make you antagonists respectable as villains? These are the kind of things that writers of any kind must be able to answer.Very well if you insist.I'll be honest, the idea of a wandering swordsman who is as good as their parent/teacher/random guy who saved him from death so he'd get revenge despite being much younger is kind of a cliche. So is the "I'm travelling the world to perfect my skills." angle. Plus the father's backstory from what I see there reeks of cliche as well, since the "He banished a evil demon then had kids." angle is also done. A lot.
If you wanted it graded, I'd give about a C or so. It's not the worst I've heard, but I would definitely suggest working on it and improve on it if you are deadset on that angle.![]()
While we're on the subject, if you could anything what would you change about it to make it not sounds so cliche?thanks for the advice, I'm trying to do my best on this project
, but sometimes, I question if I actually have the smarts to do this whole thing, if you look at my work so far on it, check out my stuff on my Deviant Art page and tell me what you think OK?
![]()
http://leon-murayami.deviantart.com/
Don't get discouraged from a guy on the internet criticising your work, criticism is how people improve. Plus it's not like you have to actually listen, I just felt I should give some pointers as a fellow writer.OK then,First of all, don't have him to be as good as his father, if he's as good as his father, what's the point of travelling to get stronger when his father is good enough to beat arch demons? It also heavily depends on one question. Can you spin it so it's not a cliche "I want to be stronger, oh noes, evil threat, I must vanquish it, die evil monster!" story? Can you make the audience care what happens to your protagonists? Can you make you antagonists respectable as villains? These are the kind of things that writers of any kind must be able to answer.Very well if you insist.I'll be honest, the idea of a wandering swordsman who is as good as their parent/teacher/random guy who saved him from death so he'd get revenge despite being much younger is kind of a cliche. So is the "I'm travelling the world to perfect my skills." angle. Plus the father's backstory from what I see there reeks of cliche as well, since the "He banished a evil demon then had kids." angle is also done. A lot.
If you wanted it graded, I'd give about a C or so. It's not the worst I've heard, but I would definitely suggest working on it and improve on it if you are deadset on that angle.![]()
While we're on the subject, if you could anything what would you change about it to make it not sounds so cliche?thanks for the advice, I'm trying to do my best on this project
, but sometimes, I question if I actually have the smarts to do this whole thing, if you look at my work so far on it, check out my stuff on my Deviant Art page and tell me what you think OK?
![]()
http://leon-murayami.deviantart.com/
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